December 2016

How has your year been? Feel free to tell us about it on the forums or on our Facebook page. We want to know how you are doing. We can even pray for you if you ask.

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Our year has not gone as planned, or expected, pretty much on any level. Everything has been harder than we thought (and we knew it would be hard), taken longer than expected, and not had the results we had hoped for. But it happened regardless. And now the year is ending. We’ve been through many trials, struggles, and changes this year, on a personal level, on a company level, and on a national level. While we can’t control the changes or the effects those changes have on us, we can support one another and encourage one another through the experience so that we are stronger when it’s over.

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We had hoped to have the code changes made to Visions to have it available on Steam before Christmas. But that hasn’t happened yet. The game is still available for download from our servers, and the play server is back online. But since the trials that have beset us have prevented us from making the progress we wanted to see done on the game, we’re still going to continue offering Visions as a free download from the special link here on our website. It is also still available to our affiliate marketing program for $30 through the Clickbank website, and we thank you so much for those purchases because they have kept our website running. But if you have a friend who can’t afford to play, but really wants to play, please send them to this post so they can download the game for free.

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Our project really operates on blessings and the grace of God. If our game has blessed you, please consider blessing us with your financial contribution, or pray for us if you’re unable to make a donation. May God hear your prayers and pour out His blessings on you as well.

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As Christmas approaches, life gets busier, family time becomes more important, and schedules become unpredictable. We’ll see you on social media, but may not post again from the website until the New Year (if all goes well, and we have no further emergencies). I pray that the Lord blesses you and grants you His holy peace and comfort this holiday season, whether you celebrate Christmas, Chanukkah, or the feast of St. Nicholas, may the Lord fill your home and hearts with His love. God bless you, and Merry Christmas.

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Please donate to help us create Visions for you.




Thank you for helping us! Please note, all donations are non-refundable and non-tax deductible. If you would like to make a donation through your business as a marketing expense, please visit our Affiliate Sponsor page where you can choose from various marketing packages. Please consult with your tax professional for specific information about using marketing expenses as a tax deduction. We are not tax specialists.Visions_Banner_950x150_b

Happy Birthday Visions!

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August is the Birthday month of our company. It is also the birthday month of our project leader, the company’s owner. She has decided to make Visions free for the remainder of the month as a birthday gift to all of you.

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We don’t have a new update posted yet, but we are working on some new stuff for you to do!  Our Lead Programmer, Eric, and our Senior Programmer, Branden, are working on getting the new quest system working. This is a huge task but it will get us one step closer to having some of our core game design goals functional in the game world. Having quests working will make it feel more like the game we intended to create rather than a demo. We are really excited about this work being done and think you will be excited too when it is released. Since it is primarily behind the scenes code work being done, there aren’t any screenshots of tangible progress yet, but this is where the magic happens. Branden has spent a couple of weeks cleaning up some bugs in the code, which will make the implementation of the quest system a little smoother.

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Again, no really interesting screenshots of that since it is all code side, but it does make the game run better!  This is about all there is to show of that stage of testing, for a while the tradeskill tools were not loading, and then we got them working again. Exciting screenshots, right? Now you know.

Of course we are still working on making the new zones prettier. Here are a couple of screenshots of what they look like when we first load them into the world.

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And then this is what it looks like after we blend the edges together to make the edges match up correctly.

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You can see the interior of the zone is still really rough and unpainted but the edges match up nicely. Next step is to smooth and define the ocean floor of the new zones, and paint all the terrain so that it looks like real terrain instead of looking like one solid color.

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Pretty soon the new areas will look nice and blend seamlessly into the older zones. The 2 newest zones are mostly ocean area, so there won’t be as much land to paint there. But they do complete the perimeter of the island of Cyprus, so players will be able to run all the way around the coastline on foot now. It will take about 45 minutes to an hour to run all around the coastline on foot, but it can be done. :) Running/swimming the full perimiter of the 6 zones will take much longer. Each zone is 6 km x 6km in game measurements, and we have 2 rows of 3 zones loaded now to complete the island of Cyprus. We will add more zones later (allowing the players to reach the mainland, and eventually experience a pilgrimage to Jerusalem in game) once we get the island closer to a state of completion and the game working with all the core features we want to implement.

Meanwhile we still have a lot of work to do. Even adding small things takes time and effort. Even something as simple as adding a new weapon to the game requires bug testing and often multiple iterations before we get it right. This is how the new bow and arrow quiver looked the very first time we loaded it into the game world.

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It was about 3x larger than the house! Of course it’s much better now and will be the appropriate size to be equipped by a player, as soon as we finish implementing the code to make it possible to use a bow for long range combat. And yes we are working on combat!  Eric has been trying to get melee combat to work, as currently the only type of combat that we’ve had working so far is a type of ranged using the Bigworld Staves that came with the game engine. We’re trying to make the combat experience a little bit more realistic, and less fantasy.

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There’s a lot going on behind the scenes right now. You can’t see all of it yet, but I promise you it will make the game a lot more fun to play in the near future! And the next update should bring some fun new stuff. Get ready!

In the meanwhile, you can see the 2 new zones in their current rough form, and the new herd of horses in the 4 city valley, near Chytroi.

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Get familiar with the terrain so that in the next patch you’ll be able to find your way around easier and experience the new content more easily.

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Download the client to play in Visions (Alpha) for free through the end of August.